Very simple.
Open hammer. Make a slanted brush and a skybox around it. Now make a brush which intersects the slanted brush like this:
Change the texture of the brush to water. Type water and you will find such textures:
Now, select the brush which intersects the slanted brush, right click on it and turn it into a entity. This type of an entity is called a brush entity. Change the entity to func_water. Change the render mode to texture and fx amount to 80><200. Actually you can change it from 0 to a max of 255 but 80 to 200 is the best to simulate shallow water. Also you can change the wave height. This changes how wavey your waves are. My map looks like this:
Open hammer. Make a slanted brush and a skybox around it. Now make a brush which intersects the slanted brush like this:
Change the texture of the brush to water. Type water and you will find such textures:
Now, select the brush which intersects the slanted brush, right click on it and turn it into a entity. This type of an entity is called a brush entity. Change the entity to func_water. Change the render mode to texture and fx amount to 80><200. Actually you can change it from 0 to a max of 255 but 80 to 200 is the best to simulate shallow water. Also you can change the wave height. This changes how wavey your waves are. My map looks like this:
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